Anyone following this? I was very exicted after reading it
After 12 games anand and gelfand still hold to a 6-6 draw
CHENNAI: It's time for the fast fingers in the World Chess Championship in Moscow. The Moscow World championship match between Viswanathan Anand and Boris Gelfand of Israel will certainly end on Wednesday, the only question is whether it will take four rapid games, two or 10 blitz games or the Armageddon will be summoned as the last measure.
It is possible, the two contestants could play 15 games on Wednesday, if the match goes the distance and that is why the tiebreaks will start two hours earlier than the usual classical games.
There have been only three World Chess Championship matches that have been decided on tiebreaks: Vishy Anand's loss to Anatoly Karpov of Russia in the 1998 final at Lucerne, Rustam Kasimdzhanov's title win in 2004 and Vladimir Kramnik's success against Veselin Topalov in 2006. The system of tiebreaks has not been in force in the World championship for long but of the three tiebreak triumphs, only one came after the traditonal match play (Kramnik vs Topalov over 12 games). Karpov and Kasimdzhanov had triumphed after playing only six classical games.
Though most of the games in the Moscow championship were over before move 30, they were tough and they tested the nerves of the participants. So it is not that they are fresh when they take to the board for the gruelling speed games.
The general belief is that Anand is an expert in rapid games and he starts as the clear favourite against Gelfand on Wednesday. But that will quickly change once these games begin. Anand will be the first one to admit that there is no favourite in the short games. "I have certainly played some blitz games," admitted Anand when quizzed whether he had paid attention to the tiebreaker part. "But that was for practice only. Not that I was looking at them as a training for the match situation here."
Though from the traditional viewpoint, the tiebreakers are not welcome, they will certainly provide some fireworks over the board.
Colors will be drawn and four rapid games will be played. The time control for these games will be 25 minutes plus 10 seconds per move. If the score is tied after the four rapid tie break games, colors will be drawn and two blitz games (5 minutes plus 10 seconds increment per move) will be played. If the score is tied after two blitz games, another two-game blitz match will be played, under the same terms. The process will repeat, if necessary, until five blitz matches have been played.
If the score is tied after ten blitz games, a single sudden-death Armageddon game will determine the champion. The winner of a draw of lots gets to choose the colour to play, with white given 5 minutes and Black 4 minutes. Beginning with move 61, a three-second increment will be added following each move. If the game is drawn then the player of the Black pieces is declared champion.